![unity particle playground fog unity particle playground fog](http://www.alanzucconi.com/wp-content/uploads/2016/06/v1.gif)
![unity particle playground fog unity particle playground fog](https://unityassetcollection.com/wp-content/uploads/2020/08/Fog-Volume-3.jpg)
Make it simulate in world space, and make its object a child of the camera object which moves around.The max particle size there is really the "maximum size of particle in screen space at runtime". It's important to set the max particle size to something huge like 999, otherwise, unity may automatically scale the particle size based upon how big they are on camera. Chances are, many of the settings will need to be substantially changed to fit the use case, but it can give you an idea. Here are the particle system settings I used there. Here's an example fog particle system made that way:Īnd here's a variant using a softer fog asset: Less opaque fogs particles and more of them results in a more even distribution of fogginess (more smooth, less chunky). The more opaque they are, the less you need (lower emission rate), and the more "chunky" the fog will appear as a result. You can change the feel of the fog by changing the fog sprite assets themselves to be softer or harder-edged (or more/less detail) and by tuning the balance between the opacity of the fog particles and quantity. The move slowly in random directions, and slowly change in scale and opacity over time. Usually, I achieve fog by layering a decent amount of some low opacity fog sprites which are somewhat randomly scaled and rotated.
UNITY PARTICLE PLAYGROUND FOG SOFTWARE
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Game streaming with open broadcaster software.Unity - Undefined Script Order of Execution Bugs.JThe Mega Cat Chronicles: Episode 1 - Part 1 - Diamond Thieves.